At the Game AI Conference 2014 held in Vienna/Austria , Codeplay Ltd. and AiGameDev.com KG teamed up again to deliver multiple talks about applying OpenCL and SYCL to creating massively parallel AI. The presentations by Bjoern Knafla (Codeplay), Gordon Brown (Codeplay) and Alex Champandard (AiGameDev) were featured on the first day the conference as part of the Technology Workshop on July 7th, to a sold-out audience of some of the best developers from Europe and beyond.
Following up on previous presentations, the speakers covered topics such as converting or implementing algorithms for GPGPUs, designing architectures for heterogeneous computing, key concepts of the OpenCL model, as well as hardware execution patterns. Feedback from the talk included positive reception for SYCL as well as a significant interest in the future of such parallel technology as it becomes even more commonplace over the years.
Gordon Brown (Codeplay), Game/AI Technology Workshop 2014.
Alex Champandard (AiGameDev), Game/AI Technology Workshop 2014.
Bjoern Knafla (Codeplay), Game/AI Technology Workshop 2014.
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