LPGPU and Sycl at the Game/AI Technology Workshop

At the Game AI Conference 2014 held in Vienna/Austria , Codeplay Ltd. and AiGameDev.com KG teamed up again to deliver multiple talks about applying OpenCL and SYCL to creating massively parallel AI. The presentations by Bjoern Knafla (Codeplay), Gordon Brown (Codeplay) and Alex Champandard (AiGameDev) were featured on the first day the conference as part of the Technology Workshop on July 7th, to a sold-out audience of some of the best developers from Europe and beyond.

GAIC14TW_BjoernKnafla

GAIC14TW_AlexChampandard

GAIC14TW_GordonBrown


 

Following up on previous presentations, the speakers covered topics such as converting or implementing algorithms for GPGPUs, designing architectures for heterogeneous computing, key concepts of the OpenCL model, as well as hardware execution patterns. Feedback from the talk included positive reception for SYCL as well as a significant interest in the future of such parallel technology as it becomes even more commonplace over the years.

GAIC14TW_GordonBrown

Gordon Brown (Codeplay), Game/AI Technology Workshop 2014.

GAIC14TW_AlexChampandard

Alex Champandard (AiGameDev), Game/AI Technology Workshop 2014.

GAIC14TW_BjoernKnafla

Bjoern Knafla (Codeplay), Game/AI Technology Workshop 2014.

Comments are closed.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close