LPGPU2 enhanced with Instruction-level statistics

The LPGPU2 tool has been extended to analyze and visualize internal instruction-based statistics through a brand-new innovative feature called “Shader Statistics”. This feature enables the developer to view statistics for a specific shader and spots potential performance and power bottlenecks at the instruction (assembly) level. The visualization of a shader’s performance is based on performance counters data, DWARF (compiler) information and the captured GLSL (OpenGL Shading Language) of the shader. In this way, the developer is able to identify the problematic shader areas on the spot and then to analyze, review and intervene, implementing the necessary performance improvements to the code. “Shader Statistics” currently works on Android/Linux OS.

The new feature was developed by the LPGPU2 partners Codeplay, Samsung and Think Silicon.

Comments are closed.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.