Another milestone for GLOVE™ has been achieved! Android™ support is a reality!

GLOVE™ (GL Over Vulkan®), a cross-platform software library that acts as an intermediate layer between an OpenGL® ES application and Vulkan and optimized by the LPGPU2 Profiler tool, now supports Android. GLOVE™ is focused towards embedded systems and is comprised of OpenGL ES and EGL® implementations, which translate at runtime all OpenGL ES / EGL calls & ESSL shaders to Vulkan commands & SPIR-V shader respectively and finally relays them to the underlying Vulkan driver. GLOVE™ has been designed towards facilitating developers to easily build and integrate new features, allowing at the same time its further extension, portability and interoperability. Initially, GLOVE™ supported OpenGL ES and EGL® on Linux and now it is further extended to support Android as well; however, its modular design can be easily extended to encompass implementations of other client APIs as well. GLOVE™ is considered as a work-in-progress and is open-sourced under the LGPL v3 license through which it is provided as free software with unlimited use for educational and research purposes. Future planned extensions of GLOVE™ include the support for OpenGL ES 3.x and OpenGL applications.

GLOVE™ is available for download from https://github.com/Think-Silicon/GLOVE. Please follow the link to view our demo and try it out on your phones by following the guidelines. We are thrilled to have your feedback!

Comments are closed.

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close