Author Archives: GeoAdmin

Geomerics announce Enlighten adoption in Unity 5 at GDC

 

Unity5_Enlighten_Transporter3

Geomerics attended the yearly Game Developers Conference in San Francisco recently where it was announced that the popular game engine, Unity, will use Enlighten as it’s lighting technology from Unity 5 onwards. As part of this Geomerics showed the “Transporter” demo using an early build of Enlighten in Unity running on a Samsung Note 10.1.

You can find a video of the announcement talk on the GDC Vault here.

The release of Unity 5 will be the first release of the Enlighten on mobile work started as part of the LPGPU project in a commercial game engine.

ARM Acquires Geomerics

ARM logo

ARM today acquired Geomerics, one of the LPGPU consortium members and developer of Enlighten. Geomerics and ARM have been collaborating on efficient mobile rendering technologies as part of Task 3.6, and presented their work at SIGGRAPH earlier this year. The acquisition expands ARM’s position at the forefront of the visual computing and graphics industries. Additionally, the agreement enables Geomerics to build on their existing partnerships as well as accelerate their development in mobile.

Read the full press release here, and the FAQ here.

On-chip deferred lighting talk at Mosaic3DX

mosaic3dx-talk

Cambridge recently had the fortune to host Mosaic3DX, a new conference for graphics across a range of markets. Co-located with Mosaic3DX was the Khronos UK Chapter meeting, organised by Samsung R&D UK. Sam Martin from Geomerics was invited to present the on-chip lighting research undertaken during the second year of the LPGPU project in collaboration with ARM. The research demonstrated the use of two novel OpenGL ES extensions developed by ARM to bring console fidelity lighting to mobile devices.

mosaic3dx-panel

While in town, Geomerics also joined in a panel session with representatives from Imagination Technologies and ARM to discuss the benefits and downsides to API extensions. Are they good for developers? We believe so!

“On-chip” lighting presented at SIGGRAPH Mobile 2013

On chip deferred lighting

On chip deferred lighting


Sam Martin from Geomerics gave at joint talk with ARM during the SIGGRAPH Mobile track this July. The talk, “Challenges with High Quality Mobile Graphics” [pdf], presented new ways to perform efficient dynamic lighting on tile-based GPUs. Using a development board and experimental driver extensions provided by ARM, Geomerics developed “on-chip” alternatives to the traditional but bandwidth-heavy deferred lighting rendering technique. We compared the performance and bandwidth utilisation of these new techniques against a regular off-chip deferred rendering using the recent MRT support in OpenGL ES 3.0, and a forward renderer. We find the bandwidth and power savings of on chip lighting are considerable, saving at least 1 GB/s in a conservative 720p resolution scenario, and much more at higher screen resolutions. We anticipate these techniques becoming available more widely inside the next year.

Enlighten at GDC and MWC

In the last few months there has been a flurry of conference activity. Several LPGPU members could be found walking the floors at Mobile World Congress in Barcelona, and Enlighten could be seen running on Broadcom devices and ARM architectures.

At GDC in San Francisco, Geomerics and ARM were showing their most recent developments on ARM’s booth in the exhibition hall. Over the 3 days of the conference, Geomerics did live demos of Enlighten running on a Mali T604-based device (the Nexus 10), and gave a couple of theatre presentations about Enlighten on mobile devices.

In the video below, Sam Martin from Geomerics gave a short update on progress since SIGGRAPH last year and their plan for mobile graphics.

 

First year reports now available

The project had it’s first birthday just before Christmas and as part of our end-of-year reporting we are collecting the publicly available reports together on a dedicated page on this website. Under the new “Reports” tab above you’ll find the current public project reports to download in pdf format.

At present, there are 2 publicly available reports on:

  • The GPUSimPow simulator,
  • Preliminary research into ‘slack’ and ‘redundancy’ in computations.

https://lpgpu.org/wp/reports/

Geomerics to present as part of SIGGRAPH Mobile 2012

Sam Martin from Geomerics will be giving a talk at this year’s SIGGRAPH conference, as part of their new SIGGRAPH Mobile track. He will be discussing the state of the art in dynamic lighting on mobile devices, and which additional hardware and API features would make the most useful advances.

Enlighten Palace

Also at SIGGRAPH, Geomerics will also showing their recent work with ARM’s Mali GPUs on the expo floor as part of ARM’s stand (550, just opposite Pixar).

If you are attending SIGGRAPH and would like to meet up, please either drop by the ARM booth or email [email protected] to arrange a meeting.

Geomerics show Enlighten on ARM at the Game Developer Conference 2012

Geomerics have just returned from a successful show at this years Game Developer Conference (GDC) in San Francisco. In partnership with ARM, they showed their real time lighting technology, Enlighten, running smoothly on a Mali-based Samsung Galaxy Tab 7.7 tablet on the expo floor.

You can see Chris Doran demonstrating Enlighten on tablet here:

Enlighten, via ARM CPU, now supports a wide range of mobile devices including the iOS-based iPad and iPhone, as well as Android devices, and is available for licensing now.

Welcome to LPGPU.org

“Low-power GPU (LPGPU)” is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of four companies and two universities, all from across the EU, who are collaborating to deliver advances in applications, tools and hardware.

This site is the home of the EU-funded FP7 research project, LPGPU.

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