Codeplay present Offload at the Game Developer Conference 2012

Codeplay Software Ltd. were pleased to attended GDC 2012 in San Francisco earlier this year. Codeplay CEO and founder Andrew Richards, along with technology lead, Neil Henning, and toolkit developer, Scott Straughan, worked alongside Scottish Development International to encourage international students and developers to come to Scotland to pursue their careers, as well as demoing and promoting our flagship Offload GPU compiler and optimisation technology.

You can watch the full Scottish Development International interview with Andrew Richards here:

LPGPU Project mentioned in APril 2012 edition of HiPEAC info

An overview of the LPGPU project appears in the APril 2012 edition of the quarterly magazine HiPEACinfo, available here

Geomerics show Enlighten on ARM at the Game Developer Conference 2012

Geomerics have just returned from a successful show at this years Game Developer Conference (GDC) in San Francisco. In partnership with ARM, they showed their real time lighting technology, Enlighten, running smoothly on a Mali-based Samsung Galaxy Tab 7.7 tablet on the expo floor.

You can see Chris Doran demonstrating Enlighten on tablet here:

Enlighten, via ARM CPU, now supports a wide range of mobile devices including the iOS-based iPad and iPhone, as well as Android devices, and is available for licensing now.

AiGameDev.com Presents at the GDC AI Summit

presentation

At the Game Developer’s Conference earlier this month, the AiGameDev.com team gave a presentation on terrain reasoning, tactical behavior and squad logic as implemented in modern action/combat games. The underlying algorithms of the presentation, the reasoning itself, as well as the AI logic for the behaviors were developed as part of the LPGPU project to develop industry-grade benchmarks of game AI — as seen in the games industry.

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Geomerics show Enlighten on iPad 2 at Mobile World Congress 2012

In partnership with Imagination Technologies, Geomerics demonstrated its Enlighten Palace iOS app running on the iPad 2 at Mobile World Congress in Barcelona. The four-day conference and exhibition attracted over 67,000 visitors, a new record for the event.Mobile World Congress 2012

LPGPU at HiPEAC 2012

The LPGPU project attended the HiPEAC 2012 Conference in Paris (January 2012) where we displayed a poster which is available here. The LPGPU project was also mentioned in the April 2012 edition of HiPEAC info, available here

Ben Juurlink also gave a presentation on LPGPU as part of the final session of the EPoPPEA Workshop: “2009 and 2011 EU Computing Systems Projects”

Photos courtesy of the EPoPPEA Workshop (http://www.peppher.eu/hipeac12)

Codeplay To Attend SIGGRAPH Asia 2011 In Hong Kong 12th-15th December 2011

Codeplay Stand at SIGGRAPH ASIA 2011

Codeplay Stand at SIGGRAPH ASIA 2011

Codeplay’s Andrew Richards will be at SIGGRAPH Asia in Hong Kong with Uwe Dolinsky, their CTO, and Colin Riddell, one of their LLVM GPU compiler developers. If you will be at SIGGRAPH Asia, why not drop by at booth D08 and see what they are doing? Codeplay will be part of the Khronos Pavillion at the conference, along with some other specialist graphics and GPU companies. Codeplay can help with GPU compiler software, whether it’s performance optimization, correctness testing, or delivering next-gen GPU technologies such as a C++ version of OpenCL. They will even have a demonstration of their C++ to OpenCL compiler technology, called OffloadCL.

If you are interested in the LPGPU project, then they will be able to talk about it there. Also, if you are interested in jobs or academic research positions in GPU technology, they can tell you about the opportunities that exist within the LPGPU group.

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AI Benchmarks Phase #1

LPGPU_RushingBases.medium

AiGameDev.com is pleased to announce the release of its two first AI demos, Rushing Bases and Jail Tag, which are currently available to its PREMIUM members. The prototypes, developed within the scope of the LPGPU project, emphasize computationally intensive algorithms that can be used as full-featured benchmarks for the upcoming research and experiments with compiler technology and hardware designs.

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Press release about start of LPGPU project

Today we are putting out this press release about the start of the LPGPU project. We are all very excited to be part of this project, and really fired up to be doing some unique new research.

October 19, 2011

EUROPEAN GAMES CONSORTIUM AWARDED 2.8M EURO R&D GRANT

To Research and Develop the Next Generation of Low Power High Performance Graphics Processor Units

The EU Commission has awarded a European games consortium a grant of 2.8 million Euros to research and develop the next generation of low power high performance Graphics Processor Units (GPUs) to be used in future games consoles and mobile devices.

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Welcome to LPGPU.org

“Low-power GPU (LPGPU)” is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of four companies and two universities, all from across the EU, who are collaborating to deliver advances in applications, tools and hardware.

This site is the home of the EU-funded FP7 research project, LPGPU.