Cambridge recently had the fortune to host Mosaic3DX, a new conference for graphics across a range of markets. Co-located with Mosaic3DX was the Khronos UK Chapter meeting, organised by Samsung R&D UK. Sam Martin from Geomerics was invited to present the on-chip lighting research undertaken during the second year of the LPGPU project in collaboration with ARM. The research demonstrated the use of two novel OpenGL ES extensions developed by ARM to bring console fidelity lighting to mobile devices.
While in town, Geomerics also joined in a panel session with representatives from Imagination Technologies and ARM to discuss the benefits and downsides to API extensions. Are they good for developers? We believe so!