Tag Archives: GDC

Geomerics announce Enlighten adoption in Unity 5 at GDC



Geomerics attended the yearly Game Developers Conference in San Francisco recently where it was announced that the popular game engine, Unity, will use Enlighten as it’s lighting technology from Unity 5 onwards. As part of this Geomerics showed the “Transporter” demo using an early build of Enlighten in Unity running on a Samsung Note 10.1.

You can find a video of the announcement talk on the GDC Vault here.

The release of Unity 5 will be the first release of the Enlighten on mobile work started as part of the LPGPU project in a commercial game engine.

Enlighten at GDC and MWC

In the last few months there has been a flurry of conference activity. Several LPGPU members could be found walking the floors at Mobile World Congress in Barcelona, and Enlighten could be seen running on Broadcom devices and ARM architectures.

At GDC in San Francisco, Geomerics and ARM were showing their most recent developments on ARM’s booth in the exhibition hall. Over the 3 days of the conference, Geomerics did live demos of Enlighten running on a Mali T604-based device (the Nexus 10), and gave a couple of theatre presentations about Enlighten on mobile devices.

In the video below, Sam Martin from Geomerics gave a short update on progress since SIGGRAPH last year and their plan for mobile graphics.


Geomerics show Enlighten on ARM at the Game Developer Conference 2012

Geomerics have just returned from a successful show at this years Game Developer Conference (GDC) in San Francisco. In partnership with ARM, they showed their real time lighting technology, Enlighten, running smoothly on a Mali-based Samsung Galaxy Tab 7.7 tablet on the expo floor.

You can see Chris Doran demonstrating Enlighten on tablet here:

Enlighten, via ARM CPU, now supports a wide range of mobile devices including the iOS-based iPad and iPhone, as well as Android devices, and is available for licensing now.

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